The Demon path is Slayers 2’s dark side: permanent night vision, a Blood Demon Art rolled from demon orbs, and a sunlight problem you’ll spend the rest of the game dodging. Here is the tested route — every gate below was verified by launch-week creators on camera, not forum hearsay.
Step 1: Drop your reputation to -40
Reputation falls when you do Demon things. The efficient early route is killing the Mistenoto NPCs — each kill costs about -9 reputation, so five put you past the line. The gate is -40, not the -50 that launch-day chatter claimed: at -40, Muzan’s dialogue changes and he’ll actually talk to you.
Low level is fine — creators recommend starting the route as early as level 4, because the wall-climb skill you unlock early is what gets you up to the doctor’s platform later. The lower your level when you transform, the longer you enjoy the kit.
Step 2: Find Muzan at night
Muzan spawns at night and rotates between town areas — launch-week runs documented him appearing around multiple village locations, night after night. Two aids:
- The ‘Muzan’ and ‘Spider Lily’ Locator gamepass (500 Robux) pins both on the map.
- Without the pass, server chat calls out his spawns — night cycles are short, so plan around them.
Talk to Muzan and he sets the task: bring him 9 Spider Lilies.
Step 3: Collect 9 Spider Lilies
Spider Lilies are the flower spawn of the Demon path — they grow in the world and reset, so circle a route rather than camping one. Creators documented both red and blue variants in launch runs. This is the grind step; the locator pass shortens it massively.
Step 4: Escort the doctor
The final task escorts a doctor NPC to a waypoint while Slayers hunt you along the route. This is why you learned wall climb early — the doctor’s platform needs it. Finish the escort and you receive Muzan’s Blood, then drink it to complete your transformation.
Step 5: Roll your Blood Demon Art
As a fresh Demon you get five free orb spins at Muzan (creator-documented), and eating your chosen orb starts the quest chain that unlocks the art’s moves. Two levers matter:
- Direct purchase: as of the September 19 hotfix, Muzan sells the demon orb of your choice outright — no rolling required (official announcement).
- Weapon synergy: some arts pair with specific weapons — Blood Manipulation documents a Sickle pairing, for example. Check the demon arts database before you commit.
Living as a Demon
- Sunlight kills — hats and specific gear grant resistance (community documentation is still mapping which); plan day cycles around shade and interiors.
- Demon progress points feed your power: creator runs log bear cub souls at 5 points, mother bear at 15, world bosses at 25 — mother bear respawns in about two minutes, the efficient farm.
- Snow regions bite without the Emberheart Lantern.
- Kamado clan Demons resist sunlight — the one clean answer at launch.
FAQ
Can Demons also learn breathing?
No — the paths are exclusive. Slayer buys breathing trainer chains; Demon rolls demon orbs. Pick the side whose kit you want to main — the Slayer vs Demon comparison lays out the costs and the roll odds before you commit.
What reputation do I need for Muzan to talk?
-40, tested on camera at launch (the -50 rumor was wrong). Killing Mistenoto at about -9 each gets you there in five kills.
Do I lose anything by becoming a Demon?
Much less than before: as of the October 7 update (V0.24), turning Demon with Muzan’s Blood refunds the skill points you spent on your Breathing tree, so the switch no longer strands your investment. Your Slayer progress stays but the Demon kit becomes your power line — and daylight becomes your enemy. The trade is the game’s central identity choice, and the Slayer vs Demon comparison breaks down both sides.