Database
Slayers 2 weapons
The launch weapon pool — the official FAQ promises 10 weapons (7 Demon, 3 Slayer); 12 named weapons ship in launch documentation and the balance patch.
Only two sides are dev-confirmed — we mark the rest honestly.
The weapon showcase Q&A confirmed Claws = Demon and Tanto = Slayer. Everything else follows community lists until verified — and the official 10-weapon count vs the 12 names in documentation is an open question we're tracking.
All weapons
12 named weapons| Weapon | Side | Launch patch notes |
|---|---|---|
| Tanto | Slayer | The confirmed Slayer starter blade — fast clip, projectile throw; V0.2 cut Z windup 0.1s and reworked X (+35% block damage, hyper armor, cooldown 9s → 12s); V0.195 fixed its Firstlight variant stats. |
| Claws | Demon | Dev-confirmed Demon weapon — Z damage +35% in the launch patch; V0.2 made TriClaw Reversal (Z) unusable while stunned but impossible to interrupt once out. |
| Bladed Wagasa | Unconfirmed (community lists) | Parasol blade — Z startup cut to 0.4s at launch; v0.17 (listed as 'Umbrella' in the official notes) added 0.1s Z startup, halved the Z strict stun and reworked X (+20% damage, no stun, better tracking); V0.195 fixed its Firstlight variant stats (Additional Damage 5.75 → 4, 14.8% damage factor). |
| Scythe | Demon | Wide AoE scythe — bigger hitbox and a strict-stun third hit after the patch. |
| Axe and Mace | Demon | Heavy hitter — M1 damage +10%, attack speed -15% after the launch patch; v0.17 raised swing speed and damage 5%; drops from the Stone Trainee at 15% (7% before v0.98) and gates Thunder training. |
| Sickles | Demon | Dual blades with Z/X combo tools; documented pairing with Blood Manipulation. v0.17 cut Z damage and scaling 35%, added 0.15s Z windup and cut Z/X block damage 40%/25% — on top of the v.09 drop-rate buff to 15% from Hoyuzo. |
| Gauntlets | Unconfirmed (community lists) | Fist weapon — Z windup cut to 0.10s at launch; V0.2 raised Z cooldown 12s → 14s with shorter i-frames, stopped the X dive going through block, and gave C hyper armor with a 14s → 18s cooldown. |
| Spear | Unconfirmed (community lists) | Reach weapon — Z windup trimmed and i-frames became Hyper Armor at launch; V0.2 cut Z windup a further 0.15s and gave X +50% block damage with hyper armor. |
| War Fans | Unconfirmed (community lists) | Counter weapon — X resets Z's cooldown only when the counter lands (cooldown 12s → 20s); V0.195 fixed its Firstlight variant stats (Additional Damage 5.75 → 4, 14.8% damage factor). |
| Shotgun | Unconfirmed (community lists) | Ranged boomstick — Z and C i-frames became Hyper Armor at launch; v0.17 raised Z travel speed 20% (the final hit now knocks back instead of comboing into X); V0.2 made Z only kick and slam when the dash hits, gave X hyper armor and raised C damage scaling 44% → 64%. |
| Cutlass | Unconfirmed (community lists) | Curved saber — Z and X cooldowns raised, damage trimmed in the launch patch. |
| Lost Shotgun | Unconfirmed (community lists) | The scavenged shotgun made obtainable on launch day (official hotfix note). |
Balance notes cite the official launch balance patch (September 19, 2026) — every weapon in the pool was touched on day one, from the Cutlass cooldown raises to the Claws' +35% Z damage.
Crafting your own nichirin
Weapons come from vendors, boss drops and the harbour blacksmith's forge. The standout crafted piece at launch is the shotgun schematic: creator runs document it dropping from the Lost Slayer in the Final Selection underwater dungeon (about 5%), then crafted with 100 metal scraps, silk thread and 25,000 Wen. The Lost Shotgun itself became obtainable in the September 19 hotfix.
The Series material exchange shop at the blacksmith (added September 19, V.06) converts spare materials — check it before farming a drop the honest way.