Updates
Slayers 2 updates
Confirmed milestones only: official Discord announcements, change-log posts and release events — anything else is marked inferred.
Slayers 2 just launched and updates fast.
Ouw Posts on the official Discord — codes in #announcements, patch tables in #change-logs. The current cadence: a mini update every two weeks, big updates every 2-3 months (official FAQ), with daily hotfixes during the launch window.
Update 1 preview: Beast, Flower and a Thread Manipulation demon art showcased
Update 1 is in preparation, not live. The official Ouw Productions YouTube channel has published a full preview run on its own schedule: a Beast Breathing showcase (mid-October), a Flower Breathing showcase (October 19) and, most recently, a Thread Manipulation Demon Art showcase (October 23) — a style not yet in the game, which would be a tenth Blood Demon Art alongside the current nine. Earlier, the official #sneak-peeks channel posted an "Upd 1" image (October 20) with no text attached. No moveset numbers, item names or release date are confirmed yet, so nothing from Update 1 is listed here as shipped — the entries below are the patches that actually went live. Check back: the timeline updates the day a changelog lands.
Mobile UI bug from Roblox's client update repaired
A small platform-side fix: the mobile UI bug caused by Roblox's own client update was repaired, and servers restarted within four hours so the fix could reach live servers. No gameplay or balance changes shipped with it.
V0.25 follow-up: some balance changes had only applied in ranked
The day after V0.25 the devs fixed balance changes that were not applying in normal PvP and only applying in ranked — so part of the V0.25 pass had been invisible in casual matches. Normal PvP now uses the same numbers as ranked.
V0.25: Armor Penetration stat, Nightfall/Firstlight rework, full balance pass
The complete V0.25 balance patch, split across all modes, PvP and PvE plus performance work. It introduced a new gear stat, Armor Penetration: your hits ignore that share of the target player's Damage Reduction Factor. Nightfall Top and Bottom carry 10% each, Nightfall Mask and Cape 2.5% each, so all four pieces at Tier 3 ignore 32.5% — and it works against players only. Firstlight was re-tuned on the other side: Firstlight Top and Bottom dropped from 5% → 3.5% Damage Reduction Factor and 3% → 2% Max Health Factor each. The same changelog re-tunes Blood Manipulation (Rotating Blood Scythe (V) spin barrage deals 25% more block damage), Shockwave, Gauntlet, Soryu, Soyama, Tai Chi, Rengoku, Douma, Kocho, Uzui, Arrow, Kamado, Reaper, Tamari, Water, Cryokinesis and Pyrokinesis.
V0.245: spawn, animation and controller fixes
A small hotfix batch: players on slower devices no longer fall through the map when spawning into PvP or Ranked (which previously cost a life), a waist-bend animation glitch is fixed, the gamepad R2 trigger no longer keeps swinging after you release it, and a failed teleport no longer leaves you stuck on the loading screen.
V0.24: going Demon now refunds your Breathing skill points
Turning Demon with Muzan's Blood now gives back the skill points you spent on your Breathing tree — switching factions no longer strands the investment, which lowers the cost of the game's central identity choice. The patch also brought matchmaking and queue repairs, ranked points fixes, broad performance and memory work (including the Ouwigahara and Ouwland memory leak) and a fix for mobile layouts not saving.
V0.23: dash interrupts now hit only enemies; Ouwigahara pause made infinite
Stopping-type dash moves (the close and far skill versions) now only interrupt enemies — teammates, turrets and summons no longer trigger them. Titles are no longer unequipped inside the Roguelike dungeon, the title-ranking toggle now hides your number from other players too, and end-of-wave attacks no longer mis-select cards. Tier 1 Firstlight gear now shows in Ouwland (it can still only be crafted in Ouwigahara) and the twilight title was fixed. Later the same day the Ouwigahara pause/resume button was changed to unlimited duration.
V0.22 second wave: Ouwigahara pause button and mobile polish
The second V0.22 batch added a pause/resume button to the Ouwigahara dungeon and a settings toggle for the title ranking number, and fixed the damage title not counting statue kills. Mobile got three repairs: card descriptions in Ouwigahara now fit the screen, blurry text is gone and Aim Assist works inside Ouwigahara again.
2v2 and 3v3 ranked queues fixed
The developers fixed 2v2 and 3v3 ranked queues not working properly — the first change after the V0.21/V0.22 weekend. If team ranked queued forever for you since V0.2, it should match now.
V0.21 + V0.22: Auto Loadout, Ouwigahara wave skip and title settings
V0.21 added an Auto Loadout page in settings — pick a loadout per world and mode (1v1, 2v2, 3v3, Zenith, Ouwigahara Normal and Roguelike) and it equips when you arrive. Ouwigahara titles now grant their perk from stat slots too, and the Dock Master sells the Fishing Permit even if you own both legendary fish. V0.22 added an auto skip wave toggle for Ouwigahara and made Reshuffle never offer downside cards (Pacifist, Glass Cannon, Featherweight, Focused Mind, Heavy Hitter, Thick Blood, Forbidden Art, Twin Souls). New servers also gained Titles and Title effects toggles in settings.
V0.2: Ouwigahara Roguelike opens for everyone, Season 1 rewards, 37 new titles, full balance pass
The biggest patch since launch. The Ouwigahara Roguelike is now open to everyone, with a new Lava Dungeon floor set and an Ouwigahara Token economy: 42 for a full climb, spent on Limited outfits and 19 Roguelike titles that carry run perks (a starting card, an extra heart, a free reroll). Season 1 rank rewards went out as Impossible Limited items — Champion Outfit/Mask/Hat for 1v1/2v2/3v3 top 100, mode haoris for Zenith ranks and the Chainbound Garb for top-100 (or top 1%) Normal Ouwigahara. 37 new titles arrived across open world, Ranked, Crafting, Reputation and Ouwigahara, quest cooldowns dropped 30s → 10s, and ranked PvP now has no automatic health regen out of combat, ultimate cooldowns +20s and refinement at half strength (e.g. Water Z stun 1s → 0.7s). PvE buffs: Stone +30% and Tamari +40% damage to NPCs/bosses. Weekend tuning doubled token gain from floor 30, added a 1-token-for-5,000-mastery exchange and cut NPC scaling after floor 65.
V0.195: Firstlight/Nightfall stat corrections, cheaper Series crafting, easier ranked access
Firstlight weapons (Bladed Wagasa, Spear, Tanto, War Fans) accidentally had Nightfall stats — fixed at Additional Damage 5.75 → 4 with the Firstlight Katana's 14.8% damage factor. Firstlight Lantern block points jumped 1.15 → 5 and Nightfall Bleed rose to 0.5% per tick. Series crafting (T1) got cheaper and priced by type: weapons 1M → 500k Wen, outfits 1M → 400k, accessories 1M → 200k, with material and tier-up cuts and automatic refunds of the difference for already-crafted gear. Ranked no longer matches you with players you can't gain points from, and a VIP of at least one month can play ranked without verifying a Roblox account. Soryu and Reaping Blades are now Demon-only fighting styles.
1,000,000 Discord members — M1LL1ON code, Update 1 confirmed
The official Discord hit 1 million members and Ouw thanked players with the M1LL1ON code (50 spins, 10,000 Wen, 2x Luck). The same post confirmed Update 1 is in development — information about when showcases will start was promised within two weeks. Leaderboard rewards were also announced for the coming days, and mobile/console aim assist was made more manageable in newer servers (October 1).
V0.191: matchmaking and leaderboards repaired
Fixed getting stuck "in queue" in ranked and arena without ever finding a match, plus party members stuck on the countdown. Ranked now only matches you with players you can still earn points from, leaderboards always show names instead of user IDs, top-100 players see their exact rank, and the main menu updates your rank live. The Nightfall Serpent Key hunt now remembers keys you already tried, even after rejoining.
V0.182 balance wave + skill-tree refunds on every reset
Resetting or swapping your Breathing, Evil Art or Fighting Style now refunds your skill tree points. The v0.182 balance pass buffed Wind (+30% block damage across the kit, faster tornado), Insect (V starts chasing 1s sooner, cooldowns 20s → 18s and 18s → 16s), Obi block damage and made Sound's Roar break guards again. Tomioka's Tidal Blood slow rose to 20% for 5s and Clarity to 5% per stack. PvE: Arrow Flight +35% and Dream +20% damage against NPCs and bosses. The Nightfall Serpent Katana ticked back up (3 → 3.5 additional damage, 15% → 17% factor).
V0.18: +50% health system, Firstlight/Nightfall set bonuses, Refiner & Blacksmith Transfer
Clan health bonuses rose 50% and all gear gained +50% Max Health. Firstlight and Nightfall got real set bonuses: First Light (Top and Bottom at Tier 3 — below 30% health you heal 8% and take 30% less damage for 4s, 90s cooldown) and Nightfall Hunt (+15% damage to enemies below 30% health). Hagane gained a Transfer tab for refine levels (95% success at +1, 15% at +10, Refinement Guards force it) and Togane swaps Firstlight/Nightfall tiers for 25% of the upgrade cost. The Reaper fighting style now works with the Reaper Blood Demon Art, rerolling a clan keeps its skill tree, bosses stopped disappearing mid-fight, and Ouwigahara climbs got crash protection — banked milestone chests return when you come back. The v0.181 hotfix stopped the "other players' effects" setting from hiding boss attacks.
v0.17: the big balance patch — every kit re-tuned + 3 codes
The first full balance pass since launch. Water lost its stun-cast Whirl Pool (strict stun 3.3s → 1.8s, hold threshold 0.15s → 0.25s); Insect was nerfed across the kit (C range/speed -20%, V i-frames removed, windups up); Wind gained strict stuns and +20% V travel; Flame Z windup dropped 20%. Demon arts: Blood Manipulation's ultimate damage -35%, Shockwave and Cryokinesis block damage cut, Pyrokinesis Z +25%. Weapons: Sickles Z damage -35%, the Umbrella (Bladed Wagasa) X reworked, Axe and Mace +5%. Fighting styles got base stat buffs, gear max health rose 50%, Iguro/Kocho poison is disabled in the arena and Uzui gained poison immunity. New codes: BREATHRESET (breathing reset), ARTRESET (Evil Art reset) and SPINS50 (50 spins). The next day's post added the ANIM4L code (50 spins + 5 ores, September 25).
v0.15–v0.16: block regen rework and a mobile repair day
v0.15 made block regenerate up to 3x faster the more you are stunned (plus a faster base rate), put other counters on 50% cooldown when you use one, and made Clan/EA bags transfer skill points. v0.155 fixed the mobile camera bug the PC fix introduced, and v0.16 repaired mobile broadly: horses work with the classic thumbstick again, aiming and thumbstick issues fixed, plus a new setting.
v0.110 → v0.145: blocking rework, PvP rematches, global cooldowns, Ouwigahara chests
A six-patch day. v0.110 fixed the major blocking bug (block only regenerated while unstunned), showed regen progress on PC, added a rematch button with up to 2 rematches in PvP, stopped flame/poison ticks from triggering counters and rebuffed Thunder (Thunderclap and Flash and Rice Spirit cast 20% faster, finisher stuns 1.35s → 1.5s and 1s → 1.25s). V.12 gave a free Ouwigahara chest every 10 floors and raised the Wen exchange to 1,000 per 2,500 points. v0.135/0.136 fixed mobile double taps, parkour performance and Cryokinesis/Dream abilities, and added a 35-kill pity for skill unlocks. v0.140 made skill cooldowns global, shared one cooldown between all counters, turned mobile tool use into a button, added Ouwigahara crash safety and nerfed the water whirlpool. v0.145 let mobile players dash while blocking.
v0.98: ranked rules, regional matchmaking, arena locks
Dodging a ranked match now costs 30 elo (it can drop you below your tier floor, plus a loss) and stacks queue timeouts of 1/5/15 minutes for 24 hours; Ouwigahara ranked seasons moved to full-month cycles. Matchmaking pairs your region first and opens worldwide after 45 seconds. The PvP Arena locks mounts and potions and blocks equipment swaps while alive. Axe and Mace (Stone Trainee drop) jumped 7% → 15%, Firstlight and Nightfall upgrade costs dropped with refunds for early upgraders, and the Sickles Schematic no-kill bug got fixed. Later the same day: breathing, BDA and fighting-style resets now refund all breathing skill points (v0.1) and mobile shop/sell buttons got bigger (v0.105). New code: SkillTreeReset (one week, resets skill tree points).
v.09 balance wave + spins gifting
The v.09 servers buffed Temari (target lock, projectile homing, Piercing Kick tracking, Dunk hold cap 2s), Water Breathing (Whirl Pool damage plus a 3.3s strict stun, usable while stunned; Water Wheel tap deals 25 damage across 9 ticks; hyper armor removed from Water Surface Slash and Water Wheel) and Arrow (Flight catch range, Smackdown lock-on, Koketsu usable while stunned), cut Thunder's Godspeed 80 → 50 and Thunderclap and Flash startup 1.1s → 0.45s, and raised all boss skill drop rates by 5%. Parkour dungeon spikes were removed entirely on mobile and console. v.095 added spins gifting to friends. Earlier fixes that day: v.08 repaired mobile shiftlock, console party invites and queueing, mobile max button scale rose to 450, and the Hoyuzo sickles drop rate went to 15%.
v.07: starter shrine now free
In newer servers the starter village shrine on Windy Peak is free and auto-unlocked (v.07) — no more early grind to open fast travel. The same evening window fixed Kamado transfer compensation for players who missed it and shipped v.08 platform repairs (mobile shiftlock, console party invites, queueing).
Launch day v0.5 → v0.65 hotfix train
Released at 05:05 UTC, then patched all day: platform control fixes and shift lock for mobile, the Lost Shotgun made obtainable, a Series material exchange shop at the Blacksmith (V.06), BDA orbs now save in your inventory instead of disappearing, Muzan sells the demon orb of your choice directly, and Arena rewards now scale with level (plus 1,000 mastery per win). Evening hotfixes added a toggleable boss bar with a smaller mobile footprint. Compensation codes: EVILARTSPINS (54 spins), SorryForShutdown (39 spins), PointsReset (skill reset).
Launch balance mega-patch
The balancer's launch notes reworked every kit: Wind windups cut across the board, Iguro's speed factor 25% → 5%, Himejima 25% → 20% damage, Kocho poison duration halved, Uzui Enhanced Hearing 20% → 25%, Blood Manipulation's infinite combo removed, and Shockwave gained steerable barrages plus a tap-variant downslam. Full tables on each style page.
Early Access stress test for creators
Content creators got hands on the game about a week before release as the final stress test, per the official release announcement — criticism from that window fed directly into the launch balance patch.
Release date announced: September 18, 4 PM EST
The official announcement set the release window, revealed the first-24-hours group code (join the Ouw Productions group + subscribe to the Roblox release event) and promised a showcase cadence through launch. Slayers 2 went live early on September 19 UTC after final maintenance.
Showcase marathon: every Breathing and Demon Art
Starting August 17 with Flame Breathing, the team published a showcase every three days: two weapons with a Q&A, Temari Evil Art, Wind Breathing, Dream Manipulation, Cryokinesis (Ice), Shockwave and Sound Breathing — building to the launch roster of 8 Breathing Styles and 9 Blood Demon Arts.
Development milestone: trainings and armor complete
Development (started June 2024 per the official FAQ) hit its content milestones through mid-2026: all training systems finished, an armor sneak, and an immersive Final Selection tease — the Slayer entry trial that ships at launch.